Developing Accessible, Mobile-Friendly, Applications and Content in Support of Students with Print Disabilities in Grades 4-9: with an emphasis on Mathematics
By:
Steve Jacobs,
President
IDEAL Group, Inc. and,
CEO, Apps4Android, Inc.
steve.jacobs@apps4android.org
http://apps4android.org
http://ideal-group.org
Phone: (614) 777-0660
TTY: (800) 750-0750
February 10, 2013
4.1 Mobile Learning: The Benefits
4.2 Mobile Learning: Device Ownership among Teenagers
4.3 Mobile Learning: Impacts on Pre-K to 12th Grade Students
5.1 Acquisition of Math Skills
7.0 Industry Exemplar 1: Apple
7.1 Mobile Devices: Accessibility Features and Applications
8.0 Industry Exemplar 2: Google
9.0 Developing Mobile-Friendly Content
9.1 Benefits of Responsive Design
9.2 Accessibly-Designed Mobile Applications: 10 Examples
9.2.1 Application 1: IDEAL Ask EinDroid II Beta
9.2.2 Application 2: IDEAL Knowledgebase
9.2.3 Application 3: IDEAL WebMath
9.2.4 Application 4: IDEAL MathWriter Beta
9.2.5 Application 5: Speech Dictation for Math
9.2.6 Application 6: IDEAL AndroidVox Browser
9.2.7 Application 7: IDEAL ePub3 Reader
9.2.8 Application 8: KhanDroid
9.2.9 Application 9: IDEAL Formula Finder Beta
9.2.10 Application 10: NASA’s Math Description Engine (MDE)
Appendix 1: Guidelines for Mobile Accessibility
Appendix 2: Mobile Application Developer Guidelines
We would like to extend our sincerest gratitude to The Mathematics eText Research Center (MeTRC) Project at the University of Oregon's Center for Advanced Technology in Education for funding the authoring of this paper. MeTRC is sponsored by Office of Special Education Programs (OSEP) of the U.S. Department of Education under the Technology and Media Services for Individuals with Disabilities: Center on Accessible and Supported Electronic Text to Improve Mathematics Achievement for Students with Disabilities (CFDA No. 84.327H).
This paper was written in support of the research being conducted by the Mathematics eText Research Center (MeTRC)[1] project at the University of Oregon's Center for Advanced Technology in Education. MeTRC is conducting a systematic program of research over five years to investigate four research questions related to students with print disabilities in grades 4-9 in rural, suburban, and urban settings across the United States. The questions being researched are:
Which etext supports will increase access to mathematics content for students with disabilities?
Which etext supports will promote academic achievement in mathematics for students with disabilities?
What student characteristics influence the effectiveness of etext supports for learning mathematics by students with disabilities?
What contextual factors influence the effectiveness of etext supports for learning mathematics by students with disabilities?
The terms eText, content, and eText Support can be defined in many ways. In order to avoid confusion, these terms are defined as follows:
noun; often referred to as electronic text. ASCII text that is in a form that a computer can store or display on a computer screen
noun; refers to what is included on Webpages, distance learning materials, and the pages of electronic publications. Content may refer to graphs, charts, images, videos, concept maps, podcasts, blogs, text-to-speech voices, language translations, drawings, photos, simulations, videos, sounds, and music, etc.
noun; content that has been modified in ways that are designed to increase access and support comprehension
The concept of eText Supports was developed by Dr. Mark Horney and Dr. Lynne Anderson-Inman of the University of Oregon. eText Supports can be categorized by the role they play in increasing access to, and comprehension of the process of reading. There are eleven types of eText supports[2]:
Navigational Resources
Navigational resources provide tools that allow the reader to move within a
document or between documents. Navigational resources can include
within-document links, across-document links, embedded menus, and links
from other resources such as table of contents, glossary, and bibliography.
Explanatory Resources
Explanatory resources provide information that seeks to clarify the what, where,
how, or why of some concept, object, process, or event. Examples of explanatory
resources include: clarifications, interpretations or descriptions that point to
causes, operations, components, mechanisms, parts, methods, procedures, context,
or consequences. A list of influencing factors can also be an explanatory
resource.
Summarizing Resources
Summarizing resources provide a summarized or condensed way of viewing some
feature of the document. Summarizing resources might include: a table of
contents, concept map, list of key ideas, chronology, timeline, cast of
characters, or an abstract.
Instructional Resources
Instructional resources provide prompts, questions, strategies or instruction
designed to teach some aspect of the text or how to read and interpret the text.
Instructional resources might include: tutorials, self-monitoring comprehension
questions, annotations, instructional prompts, study guides, embedded study
strategies, online mentoring, or tips for effective reading.
Collaborative Resources
Collaborative resources provide tools for working or sharing with other readers,
the author, or some other audience. Collaborative resources might include: a
threaded discussion, online chat, email links, podcasts, or blogs.
Presentational Resources
Presentational resources enable the text and accompanying graphics to be
presented in varying ways, hence customizable to meet the needs of individual
readers. Examples of presentational resources include: font size and style, text
and background color, line and page length, page layout and juxtaposition with
other pages, and graphics in relationship to text.
Translational Resources
Translational resources provide a one-to-one equivalent or simplified version
that is more accessible or familiar to the reader. Resources may focus on a
single word, phrase, paragraph, picture, or whole document. Translational
resources may use the same or different modality or media as the text being
translated. Some examples of translational resources include: synonyms,
definitions, digitized or synthesized text-to-speech, alternate language
equivalents (Spanish), video of ASL translation, simplified version at lower
reading level, text descriptions for images, and captions for video.
Illustrative Resources
Illustrative resources provide a visual representation of something in the text.
They are designed to support, supplement, or extend comprehension of the text
through illustrations that help readers visualize the content. Many illustrative
resources appear using media other than text, but text can also be used to
illustrate concepts and processes. Some examples of illustrative resources
include: drawings, photos, simulations, video, reenactments, sounds, music, and
information that something is representative of its type (“…. is a typical
example of…”).
Enrichment Resources
Enrichment resources provide supplementary information that is not strictly
needed to comprehend the text, but adds to the readers’ appreciation or
understanding of its importance or historical context. Enrichment resources
might include: background information, publication history, biography of the
author, footnotes, bibliography, or impact of the author on other writers.
Notational Resources
Notational resources provide tools for marking or taking notes on the text to
enable later retrieval for purposes of studying or completing assignments.
Notational resources might include: electronic highlighting, bookmarking,
post-its, margin notes, outlining, drawing, or ways to gather and group these
notes for post-reading review.
Evaluative Resources
Evaluative resources provide materials, prompts, and assignments designed to
assess student learning from the text. Evaluative resources can include:
questions, quizzes, tests, surveys, online interviews, and assignments leading
to products.
The definition of a print disability is generally considered a functional definition[3]. That is, a student with a print disability is one who is unable to gain information from printed materials at an anticipated level for their grade and needs alternative access or a specialized format (i.e., Braille, Large Print, Audio, Digital text) to access that information. This includes students with visual, physical, perceptual, developmental, cognitive, or learning disabilities.
To get the most out of this paper, it’s important to understand the impact print disabilities can have on the process of learning. For example, a student with a print disability may[4]:
Have significant problems learning to read
Confuse similar-looking letters and numbers
Have difficulty recognizing and remembering sight words
Lose place while reading
Have poor memory of printed words
Confuse similar-looking words (e.g., beard/bread)
Have weak comprehension of ideas /themes
Reverse letter order in words (e.g., saw/was)
Have problems associating letter and sounds
Guess at unfamiliar words rather than using word-analysis skills
Have trouble naming letters
Read slowly
Substitute or leave out words while reading
Have poor retention of new vocabulary
Dislike and avoid reading or read reluctantly
Have difficulty understanding the difference between sounds in words or blending sounds into words
Students with print disabilities may also have difficulty writing. Students with writing disabilities may[5]:
Dislike and avoid writing and copying
Demonstrate delays in learning to copy and write
Have messy and/or incomplete writings with many “cross outs” and erasures
Reverse letters, numbers, and symbols
Have difficulty remembering shapes of letters and numerals
Use uneven spacing between letters and words, and have trouble staying “on the line”
Copy inaccurately (e.g., confuse similar-looking letters and numbers)
Have difficulty preparing outlines and organizing written assignments
Spell poorly and inconsistently (e.g., the same word appears differently in other places in the same document)
Have difficulty proofreading and self-correcting work
Fail to develop ideas in writing, so written work is incomplete and too brief
Express written ideas in a disorganized way
In addition, students with print disabilities taking a math class may have difficulty[6]:
Counting
Understanding one-to-one relationships between number symbols and objects
Mastering number knowledge (e.g., recognition of quantities without counting)
Learning and memorizing basic addition and subtraction facts
Learning strategic counting principles (e.g., by 2, 5, 10, 100)
Aligning numbers resulting in computation errors
Estimating (e.g., quantity, value)
Comparing (e.g., less than, greater than)
Telling time
Conceptualizing the passage of time
Counting rapidly or making calculations
Learning multiplication tables, formulas, and rules
Interpreting graphs and charts
As evidenced above, students with print disabilities taking math classes face many potential challenges.
The objectives of this paper are to:
explain why mobile devices are becoming an increasingly important part of our educational system;
describe how mobile technologies serve to both address and to complicate our notions of the digital divide, the gulf between the Internet technology haves and have-nots;
provide examples of math-focused mobile applications and content that can accommodate the access needs of students with print disabilities; and,
provide strategies for designing mobile content that are fully-accessible to students with print disabilities.
This paper was written from the standpoint of knowing a little bit about math, and a lot about developing accessible applications and content for mobile devices. This is not a research paper. This paper is based on my experience as an IT professional. It presents my personal perspective regarding the development of accessible, mobile-friendly content for students with print disabilities.
My name is Steve Jacobs. I have been working in IT industry for the past 37 years. I am president of IDEAL Group[7], an accessibility consulting firm, and CEO of Apps4Android[8], the world’s largest developer of Android mobile accessibility applications with 26 applications[9] and 4.4 million installations[10]. Apps4Android's mobile applications are being used on over 850 different Android devices[11], made by 47 manufacturers[12], and distributed by 60 wireless service providers[13], in 136 countries[14].
Apps4Android, IDEAL Group owns Onymous Heroes, a second Android software development company. Onymous Heroes develops Android utilities, browsers, application installers, image animation applications, and much more. Onymous has 17 applications with 958K installations worldwide[15].
In addition, Apps4Android provides support for Google's 13 Eyes-Free® applications, even though Apps4Android did not develop them. There are currently 51.2 million installations[16] of Google’s Eyes-Free applications. Apps4Android supports Google's Eyes-Free apps because:
• Apps4Android's apps interact with and depend upon Google's Eyes-Free applications to function properly; and,
• Google does not provide telephone or e-mail support for the Eyes-Free project applications.
I remember taking my first university-level Ecology course in the mid ‘60s. At that time, the science of Ecology was gaining significant prominence because of increasing concern about our environment. We spent most of the first semester studying ecosystems. We learned that an ecosystem:
Represents a complex set of relationships among living resources, habitats, and residents of an area;
Includes plants, trees, animals, fish, birds, microorganisms, water, soil, and people; and,
Can be self-sustaining as long as it remains “healthy.”
We also learned that ecosystems provide many benefits to humankind.
Today, the term “ecosystem” has been widely adopted by the high-tech community to describe telecommunication infrastructures supported by a foundation of interacting components that are critical to the success of business; education; entertainment; medicine; and individuals, the “organisms” of these domains.
Our mobile ecosystem functions as a virtuous cycle, with new spectrums fueling the construction of new networks; new networks driving the development of innovative mobile devices; new devices featuring new capabilities made possible by advancing technology; and new platforms that motivate and support developers who wish to create applications, content, and services. This cycle, driven by competitive forces, has provided incredible dividends for U.S. consumers who enjoy some of the most extensive, least expensive, most advanced, mobile wireless services in the world. The diagram below depicts the domains of our wireless ecosystem.
The term mLearning, or "mobile learning" is related to e-learning and distance education. However, it is distinct in its focus on learning across contexts and learning with mobile devices. Mobile learning uses handheld devices to provide learning “anywhere, anytime,” reach underserved students, improve “21st century social interactions,” link students to online learning environments, and deliver more personalized learning experiences. For the purposes of this report, the term “mLearning” is used to describe “learning” that takes place through the use of a mobile device. Based on this definition, lets further explore this important ecosystem.
A recent review of research on mobile learning by Dr. Naomi Norman surveyed benefits for mobile learning as perceived by members of the National Health Service (NHS) in the UK. Many of the benefits identified in Dr. Norman’s report parallel those of mobile learning for students K-12. A summary of the key benefits are as follows[17]:
Convenience
Mobile devices for learning make it
more convenient to undertake learning from any location at any time.
Reassurance
Being able to quickly and easily
“double-check” facts, as they were originally learned, provided extra degrees
of reassurance and confidence to learners.
Flexibility
mLearing content can be adapted to meet the access and educational needs of individuals students,
including students with disabilities.
Relevance
Mobile learning enables training to
be ‘situated rather than simulated.’ For example, learning could take place in
a math lab where the learning is being put into practice.
Control
Allows students to control the pace
at which they learn
Easy access
Provides easy access to information
resources
Communication
Enables students to communicate
with peers, teachers, and other educational stakeholders
Sharing
Enables students to share their
knowledge, work, and experiences with others
Decision-Making
Being able to access educational
materials quickly and easily can increase the effectiveness of reasoning and
decision making.
Learning styles
mLearing can accommodate many
different styles of learning.
Choice
Offering mobile access to learning
materials and assessments helps to ensure that as many students as possible
engage.
Dead time:
mLearning provides a practical way
to learn during ‘dead times’ such as waiting for a bus, or standing in line.
Informal learning
The portability of mobile devices
makes information learning available at all times.
Assessment feedback
Taking assessments on mobile
devices offers the opportunity to provide instant feedback.
Smartphones are gaining teenage users. Some 23% of all those ages 12-17 say they have a smartphone, and ownership is highest among older teens: 31% of those ages 14-17 have a smartphone, compared with just 8% of youth ages 12-13[18]. Teens whose parents have a college education are slightly more likely than teens whose parents have a high school diploma or less to have a smartphone (26% vs. 19%).
Overall, 16% of all teens have used a tablet computer to go online in the last 30 days, and smartphone owners are also the most likely to be tablet users. Some 30% of smartphone users have used tablets to go online in the past month, while 13% of regular phone users and 9% of those without cell phones have done the same. Fewer smartphone users have used the Internet on a desktop or laptop computer in the last month than regular phone users (85% vs. 93%.)
Overall, 77% of those ages 12-17 have a cell phone. The percentage of younger teens ages 12 and 13 with cell phones has declined slightly since 2009; 57% of younger teens owned cell phones in 2011, compared with 66% in 2009.
Through broadband-enabled smartphones like the iPhone and Android devicecs, students are able to engage in a number of activities, such as accessing course assignments, completing activities, playing games, reading educational materials, and communicating with teachers and classmates.
The many and varied uses of high-speed access to the Internet (Broadband) by students in pre-Kindergarten through high school have had discernible impacts on student achievement and development of real world skills. For example, mobile learning[19]:
Increases the Number of Learning Environments
Utilization of broadband by
students, via formal channels (e.g., in the classroom) and via informal
channels (e.g., at home), diversifies and increases the number of learning
environments for educators, parents, and students.
Enhances Educational Opportunities for Students with Disabilities
The flexibility and ubiquitous nature of broadband-enabled learning is of
particular importance to students who may have a limited ability to travel or
who otherwise require home schooling.
Provides for More Interactive & Personalized Instruction
Broadband-enabled educational tools enable more interactive, personalized
instruction, which has been found to improve learning outcomes.
Enhances Learning Outcomes
Studies have found that Internet-based technologies and tools can enhance
learning outcomes. This is a result of being able to personalize content
based upon an individual student’s needs.
Promotes Development of 21st
Century Skills
Broadband-enabled educational technologies play a critical role in
the development of 21st century
technology skills.
Many students find math to be a challenging subject. When asked about the importance of excelling in science, technology, engineering, and math, U.S. Secretary of Education, Arnie Duncan stated, “Children only have one chance for an education. And the youth who are in school now need a better education today if they are to thrive and succeed tomorrow. Ensuring that our nation’s children are excelling in the fields of Science, Technology, Engineering and Math (STEM) is essential[20]”
America’s STEM Crisis[21]
Many of the great names of America are synonymous with invention—Franklin, DuPont, Bell, Edison, Wright, Ford, Salk, Gates, and Jobs. From the start, leadership in Science, Technology, Engineering, and Mathematics (STEM) has been America’s path to national greatness. In the 21st Century, these STEM-driven high-tech industries, from integrated circuits, to biotech, to aerospace, remain bright spots for a U.S. economy that has seen advantages in heavy manufacturing and other industries steadily erode.
The United States is producing a declining share of the world’s science and engineering papers, a declining share of scientific citations, and a declining share of the world’s STEM-related Ph.D.s. Unfortunately, there does not appear to be any momentum to arrest, much less reverse, this decline.
More than half of those with science and engineering degrees in the workforce are forty years of age or older. Lockheed Martin reports that it will need 90,000 American engineers by 2016. Will there be anyone to fill these valuable positions? The numbers now enrolled in STEM subjects in college today cannot possibly meet the future need of businesses such as Lockheed and its peers.
U.S. business leaders are increasingly asking: How much longer can U.S.-based global firms continue to pay American scientists and engineers competitive salaries when comparable talent is on tap at one-third the cost in India and China?
In such an environment, talk of American exceptionalism runs the risk of sounding delusional. If our scientific and technological edge continues to deteriorate, the United States will likely lose competitiveness, let alone its global leadership.
From Preschool to College, Learn by Doing
Current research goes against the grain of many who work in early childhood education. They often believe that young children cannot handle the abstract thought that enables mathematical learning.
And yet, a powerful and growing body of research refutes this popular view. Evidence shows children can become adept at the mathematical thinking that underlies future success in STEM careers at shockingly young ages. In fact, children can prepare for early math and science well before they enter kindergarten.
To make the most of early childhood education, young children need intentional teaching, a planned curriculum, and activities to explore. This is not a matter of flash cards and rote learning, but of experiential learning. To cite one example: Young children’s mathematical abilities can be measurably cultivated by the use of board games (like “Chutes and Ladders”) that combine visual, spatial, kinesthetic, auditory and temporal clues about counting and the relative values of numbers. Children also strongly benefit from “math talk[22]” and mathematizing[23]—converting informal and intuitive knowledge into formal and organized ways of thinking and representation.
Children can best learn about engineering not as a separate discipline, but as a platform on which to build their understanding of math and science.
A majority of children who are poorly prepared for learning mathematics upon entering school are from low-income households. To a lesser extent, but still significant, poor preparedness affects students with print disabilities.
The successful acquisition of early mathematics skills is critical to later achievement in life. For example,
Children with persistent math problems are less likely to graduate from high school or attend college.
Early math skills are more predictive of later reading achievement than early reading achievement.
In short, those who start with a solid foundation in mathematics stay ahead. Those who don’t, tend to stay behind.
Every year, The U.S. Department of Education publishes, “The Nation’s Report Card (NRC).” Its purpose is to inform the public about the academic achievement of elementary and secondary students in the United States. Report cards communicate the findings of the National Assessment of Educational Progress (NAEP), a continuing and nationally representative measure of achievement in various subjects over time. The results of the 2011 NRC were alarming. Sixty percent of 4th grade[25] and 66% of 8th grade math achievement scores were below proficient levels.[26]
Among 4th grade students scoring at the lower end of the mathematics achievement scale (below the 25th percentile)[27]:
31% were White, 28% were Black, 34% were Hispanic, and 2% were Asian;
74% were eligible for free/reduced-price school lunch;
24% were identified as students with disabilities; and
22% were identified as English language learners.
Among eighth-graders who scored below the 25th percentile mathematics achievement level[28]:
33% were White, 28% were Black, 32% were Hispanic, and 2% were Asian;
68% were eligible for free/reduced-price school lunch;
25% were identified as students with disabilities; and
15% were identified as English language learners.
Children most affected by the mathematics divide also face another challenge…. not having access to a computer with a broadband connection to the Internet. This makes it difficult, if not impossible, to use Internet-based resources to leverage the success of their studies. Broadband adoption in low-income, minority households lagged significantly behind that of other groups. In addition, lower income families, people with less education, individuals with disabilities, Blacks, Hispanics, and rural residents generally lagged the national average in broadband adoption.
One of the benefits of mobile technology is that many cell phones and all smart phones/ tablets offer the ability to connect to the Internet. In many instances, the speeds of the Internet connections rival broadband connections. Since most smart phones can perform many of the same tasks as a PC…smartphones can help to bridge the broadband digital divide.
It is important to note here that not all students, or student’s families, can afford to purchase a smartphone. However, prices are coming down significantly as evidenced by the following plans (current as of March, 26, 2012)
Straight Talk : América Móvil's $45/ month Straight Talk Unlimited plan includes unlimited data[29].
MetroPCS offers unlimited talk, text and web for $40/month on feature phones[30].
Virgin Mobile : Has three Beyond Talk packages that include unlimited data and messaging. The packages vary only by the number of included voice minutes; 300 for $35/month[31]
T-Mobile has a plan that provides unlimited messaging and unlimited data with the first 5 GB/month at full speed before throttling to 120 Kbps. It's available only online or at Walmart stores and requires activating a new account with a new SIM. To get this plan you need to activate a T-Mobile Prepaid Activation kit (a SIM and an activation PIN) online at www.t-mobile.com/PrepaidActivation. You can buy the kit online at t-mobile.com, amazon.com or at a T-Mobile store.[32].
If someone asked you to identify the largest, technology-based, assistive technology (AT) device manufacturer in the world, who would you name? Chances are, you would not even think of naming Apple Computers. Think about it. Every device manufactured by Apple comes with a built-in screenreader and many other accessibility tools. The same holds true for mobile device manufacturers who embrace the Android operating system. Those devices also include a myriad of accessibility applications and tools. Those manufacturers include the likes of Samsung, HTC, Motorola, and LG. While you might think that I am stretching the definition of “AT device,” I’m not. Assistive technology devices are identified in the Individuals with Disabilities Education Act (IDEA) as[33]:
“any item, piece of equipment or product system, whether acquired commercially off the shelf, modified, or customized, that is used to increase, maintain, or improve the functional capabilities of children with disabilities.”
By this definition any wireless device that provides students with print disabilities the ability to read content, conduct Internet-based research, and take mLearning classes is an assistive technology device.
Many people believe that wireless device manufacturers and platform developers should have some “responsibility” to society for making their products and services fully accessible to individuals with disabilities. However, “giving something” to society is not necessarily self-sustaining or cost effective if done for reasons of charity.[34] Wireless manufacturers and platform developers only have the ability to “give something” to society when they are making money.
Here are a few high-level examples of developer-focused, industry-based, accessibility resources:
Fully Integrated
Accessibility Frameworks
Built-in accessibility support, including common, reusable programming
components that enable developers to easily create applications and Web-based
resources that are fully-accessible using mobile devices
Manufacturer/Platform
Provider-Developed Accessibility Applications
Accessibility applications built into the platform or device
Robust, Accessible, Operating Platforms
Such as Windows Mobile, iOS, and the Android operating system
Accessibility-Focused
Developer Tools and Resources
This includes Accessibility-focused Software Development Kits (SDKs)[35],
Technical Documentation[36],
Technical Articles, Tutorials and Sample Code[37],
Developer Forums[38],
and Discount Device Purchase Programs (DDPP)[39].
Accessible Software Distribution Services
Accessible software distribution services enable developers to sell what they
develop through App Stores. App Stores give customers the ability to purchase
and download developers’ applications directly from the Internet.
Apple Inc., together with subsidiaries, designs; manufactures; and markets personal computers, mobile communication devices, and portable, digital, music and video players; as well as sells various related software, services, peripherals, and networking solutions.
Apple builds accessibility into every device they manufacture. iOS has built-in accessibility support, including common, reusable programming components that enable developers to easily create mobile applications that are fully-accessible.
Apple is an excellent working example of the Corporate Social Innovation Model. For more than 20 years, Apple has provided new and innovative solutions for people with disabilities through their mainstream products, such as the Mac, iPod, iPhone, and iPad.
Apple integrates assistive technology into the fabric of its products as standard features at no additional cost to the user.
The following section highlights some of the standard accessibility features of the iPhone/iPad that accommodate the access needs of users with print disabilities.
VoiceOver is a screenreader. A screenreader is a software application that attempts to identify and interpret what is being displayed on the screen of a computer or mobile device. This interpretation is then re-presented to the user with text-to-speech, sound icons, or a Braille output device.
VoiceOver is integrated into the fabric of the Mac OS X, iPhone 3GS, iPhone 4, iPad, and iPod Nano. It is a gesture-based screenreader. VoiceOver enables the use of simple gestures to physically interact with items on the screen. Users just touch the screen to hear an item’s description, then gesture with a double-tap, drag, or flick to invoke the command or execute the iPad application.
VoiceOver enables users to interact directly with objects. This enables them to understand an object’s location and context. As a user drags his finger around the screen, he learns what is nearby. This provides a valuable sense of “relationship and context” to users with vision-impairments.
VoiceOver also provides information about the device it is being used on. For example, the battery level, network signal level, and time of day. Users are also notified when the display changes to landscape or portrait orientation and when the screen is locked or unlocked.
VoiceOver: Adjustable Speaking Rate
The speaking rate is adjustable. Distinctive sound effects are used to apprise users when an application opens, when the screen is updated, when a message dialog appears, and much more. When VoiceOver talks, the volume of background sounds are reduced.
When an item on the screen is selected, a black rectangle called the VoiceOver Cursor appears around it. The VoiceOver Cursor is displayed for the benefit of sighted users. When privacy is required, users can activate a screen curtain to disable the imaging on their display.
In addition to touching and dragging around the screen, users can also flick left and right to move the VoiceOver Cursor to the next or previous item on the screen. Flicking enables users to make precise choices about what they hear, even if it is difficult to place their fingers on the item.
VoiceOver: Text Entry Echoing
When users type text, such as an email message or a note, VoiceOver echoes each character on the keyboard as it is being typed. It speaks it again to confirm what was typed. A touch-typing feature automatically enters the last character heard when the user lifts his finger. The iPad offers word prediction and spelling corrections. With Speak Auto-Text enabled, the user hears a sound effect after which the suggested word is spoken automatically.
VoiceOver features a virtual control called a rotor. Users can turn the rotor on by rotating two fingers on the screen as if they were turning an actual dial. This gesture changes the way VoiceOver moves through a document based on user settings. For example, a flick up or down might move the cursor through text, word by word. But when the character setting is selected, the same gesture will move the cursor through the text, character by character.
The rotor helps users navigate Web pages. When on a Web page, the rotor contains the names of common items, such as headers, links, form elements, images, and more.
Refreshable Braille Display Support
A refreshable Braille display is an electro-mechanical device for displaying Braille characters, usually by means of raising dots through holes in a flat surface. Blind users, who cannot see the screen of a wireless device, use them to read text output.
The iPhone 4/5, iPhone 3GS, and iPod Touch (3rd generation) support more than 30 Bluetooth wireless Braille displays right out of the box. Included are software drivers for over 40 USB and wireless Braille displays. Through a unique feature called Braille mirroring, more than one Braille device may be supported at a time. In fact, up to 32 Braille displays can be connected simultaneously to the same computer. Imagine the possibilities for classrooms at schools for the blind. Teachers can share what they are working on with students who read Braille. This is no different from a sighted user sharing his computer screen, using a video projector.
Word Suggestion: Speak Auto-Text
Auto text suggests words before the user finishes typing a word. When a user hears a suggestion, he can accept it without being interrupted. It also automatically corrects words that have been misspelled.
The iPhone, iPod, and iPad use Speak Auto-Text.
Tactile Buttons
Tactile buttons are controls on wireless devices that are easy to physically locate and use.
The iPad includes a few, easily-discernible physical buttons: the sleep/wake button, located on the top edge; the screen rotation lock switch and volume-control buttons, located on the upper-right edge; and the home button, centered below the display.
The user guides for all Apple products are designed with accessibility in mind.
Audible and vibrating alerts are features that provide vibration and auditory feedback to users.
The iPhone delivers audible and tactile alerts. Alerts can be set for phone calls, text messages, incoming and sent mail, and calendar events. The iPhone also offers an audio option confirming keyboard click. Users can set incoming calls to display a full-screen image or photo of the caller. In silent mode, the iPhone vibrates instead of playing a tone.
Additional Accessibility Information
The links below outline the accessibility features Apple has built into its products.
iPhone:
http://www.apple.com/accessibility/iphone/vision.html
iPod/iTunes:
http://www.apple.com/accessibility/itunes/vision.html
Google is a global technology leader focused on improving the ways people connect with information. Google’s innovations in web search and advertising have made its Website a top internet property, and its brand one of the most recognized in the world.
Information access is at the core of Google’s mission to “make the world’s information universally accessible and useful.” That is why in addition to crawling, indexing, and ranking billions of Web sites, images, videos, and other content, Google also works to make that content available in all languages and in accessible formats.
Google wants to make information available to everyone, and that includes people with disabilities. The company has found that by providing alternative access modes, like keyboard shortcuts, captions, high-contrast views, and text-to-speech technology, it helps everyone, not just people with disabilities. For example, keyboard shortcuts help power users get things done more quickly without using a mouse; speech-to-text technology enables people to skim and search audio content; and custom product themes give people more opportunities to personalize.
The Android platform includes a built-in text-to-speech engine and a screenreader to enable phone manufacturers to deliver accessible smartphones. Blind and deaf users also benefit from the wide variety of Android hardware options available, giving users the flexibility to choose a phone with the features that best meets their needs.
Android phones can also be highly customized by downloading third-party accessibility applications that make nearly every function possible without sight, including phone calls, text messaging, email, web browsing, and more.
YouTube is a video-sharing Web site on which users can upload, share, and view videos. Google would like YouTube videos to be accessible to everyone, whether or not they can hear or understand the language. Much YouTube content is already available with captions. A small percentage of videos are audio-described.
Accessibility Features and Applications
The following sections highlight some of the standard accessibility features of Android devices that accommodate the access needs of users with print disabilities.
Keyboard Tutor
Easily learn the phone's buttons and keyboard layout. Press any key and hear that key spoken aloud.
KickBack
Designed to produce non-spoken tactile (vibrational) feedback
SoundBack
Designed to produce non-spoken auditory feedback
TalkBack
This is a screenreading application that produces spoken feedback when using native Android applications.
Text-To-Speech Extended
A text-to-speech library for use by other applications, it extends the functionality of the Android Text-to-Speech (TTS) and Application Program Interface (API).
Accessibility Preferences:
Enables users to set preferences for accessibility applications
Eyes-Free Configuration Manager
This application lists available applications from the eyes-free project. This application enables users to set the eyes-free shell as their default home application.
Eyes-Free Keyboard
An augmented version of the Gingerbread, on-screen keyboard that provides enhanced low-vision accessibility
Eyes-Free Shell
Provides one-touch access to Android applications
Explore-by-Touch Mode
When the feature is turned on, the operating system’s built-in voice will read out the name of the icon or whatever text that your finger is resting on. This will allow you to find the apps you need without even having to look at the screen. Once you’ve found what you need, you can simply lift your finger and give the icon a single tap to launch it. Scrolling up and down lists will require two fingers (since one-finger sliding is for identifying items).
Additional Google Accessibility Resources
Eyes-Free Android Site:
http://eyes-free.googlecode.com/svn/trunk/documentation/android_access/index.html
Eyes-Free Android Developer & User Blog:
http://eyes-free.blogspot.com/
Eyes-Free Android YouTube Channel:
http://www.youtube.com/user/EyesFreeAndroid
Oh, the tangled webs we weave. OK. Excuse the pun. Web
developers have long passed the point of being able to keep up with the
ever-changing resolutions of new wireless devices. There are hundreds of
different resolutions. Here’s a database of a few of them:
http://cartoonized.net/cellphone-screen-resolution.php
Creating a separate Website for each resolution of wireless device is impossible. Fortunately, there’s a solution to the problem. It’s called Responsive Web design.
Responsive design enables Web developers to design Webpages that respond to user’s behaviors and environments based upon the screen size of the device they are using, the platform the device runs on, and the orientation of the screen. In other words, one Website fits all (desktops, laptops, tablets, netbooks, and mobile devices). Here’s the URL to the Website we used to capture the screenshots: http://www.stpaulsschool.org.uk/
Connect to this Website and resize your browser window a few times.
The benefits of Responsive-Design are[40]:
Only Requires One Code Base
One code base means there is less code to maintain. One accessible
collection of content that adapts to desktops, tablets, and smartphones
automatically saves time, money, and headaches. One content design and
development phase, instead of two or more, cuts development cycle times. As
content changes, developers can modify one code base that automatically
updates the content being viewed on desktops, tablets, and smartphones.
Device Agnostic
Another major advantage is that the content is device agnostic. Properly
designed accessible content will look good on any smartphone, tablet, or
desktop without developing dedicated, separate mobile content that has to be
optimized for a multitude of devices. This can be a major cost saving.
Not only a Tool for Mobile Devices
Accessible responsive design has the potential to change how desktop users
use content. For example, you can have multiple browser windows open, side by
side, and see all of the relevant content in each window.
You can read more about Responsive Design on Ethan Marcotte’s Website. http://www.alistapart.com/articles/responsive-Web-design/
Here are a few additional Websites designed using the practice of responsive design:
Little Pea Bakery:
http://stunningcss3.com/code/bakery/index.html
Ribot:
http://ribot.co.uk/
Earth Hour:
http://www.stpaulsschool.org.uk/admissions/entry-at-age-7-8-or-11
http://earthhour.fr/
This section includes examples of Android applications and general approaches to making math content accessible to students with print disabilities.
Accessible Design Strategy:
Use mobile-based speech recognition and text-to-speech technology to interact with standard Web-based educational resources.
Description:
IDEAL Ask EinDroid II is a speech-driven application that enables a user to submit a question to True Knowledge, on any topic (including math), using natural speech. The application provides answers in both text and text-to-speech (the smart device being used must have text-to-speech capabilities) formats.
Screenshots:
Accessible Design Strategy:
Use mobile-based speech recognition and text-to-speech technology to interact with standard Web-based educational resources.
Description:
IDEAL Knowledgebase Beta is a speech-driven application that enables a user to submit a question to Wolfram Alpha, on any topic (including math), using natural speech. The application provides answers in both text and text-to-speech (the smart device being used must have text-to-speech capabilities) formats.
Screenshots:
Accessible Design Strategy:
Replace complex web-based interfaces with simplified, mobile application-based interfaces.
Description:
Webmath.com is a math-help web site hosted by Discovery Education. Webmath helps students learn how to solve math problems ranging from simple addition to Trigonometry & Calculus. Solutions to all problems are presented in a real-time, step-by-step manner. The objectives for developing IDEAL WebMath were as follows:
To make it easier for millions of students with print disabilities to access and use the WebMath Website due to its complexity;
To provide students who do not have PCs at home another port-of-entry to this great Discovery Education resource;
To provide an easy-to-access, simplified interface to Webmath; and,
To provide students with a "mobile math resource" that serves as a tutor in that it shows students how to solve ANY math problem, STEP-BY-STEP... with detailed explanations.
Screenshots:
The following chart compares the resources required to access and use the web-based version of WebMath as compared to IDEAL Android WebMath:
|
Web-based WebMath |
IDEAL WebMath |
Enter a problem: |
1. Go To: http://Webmath.com/ 2. Click on K-8; 3. Click on Multiply; 4. Enter Multiplicand; 5. Enter Multiplier; 6. Click on Multiply Them; 7. Results Displayed… |
1. Open IDEAL Webmath 2. Touch Multiply two numbers 3. Enter Multiplicand; 4. Enter Multiplier; 5. Click on Multiply Them; 6. Results Displayed |
Page Objects Involved: |
54 HTTP Requests; 369,680 Bytes of data; 43 Images; 6 Scripts; 3 CSS imports; and, 1 Iframe; |
1 HTTP Request; and, 858 bytes of data |
Accessible Design Strategy:
Enable students to write math equations/symbols on the touch-screen of small wireless devices and then automatically convert the equations into MathML and LaTeX for later use.
Description:
IDEAL Mathwriter Beta can be used to write math notes and have them automatically converted to MathML and LaTeX. http://www.youtube.com/watch?v=A-ul0ERrM4A
Screenshots:
Accessible Design Strategy:
Add a speech-based interface to a Windows-based math editor, then port the speech macros to drive IDEAL Mathwriter (see Application 4) http://www.inftyreader.org/?p=67
Description:
The objective of this project is to develop speech macros that enable the automated entry of equations into InftyEditor. InftyEditor is a math editor capable of editing/exporting/creating math documents into the following formats:
IML
LaTeX
MathML
HTML
Human Readable TeX
Word 2007
Upon completion of developing the macros, they will be ported to Android where they will be compatible with IDEAL Mathwriter.
Accessible Design Strategy:
Develop an accessible browser that has the ability to read math content using text-to-speech.
Description:
IDEAL AndroidVox Browser is a gesture and keyboard navigation-based, fully-accessible, Android browser http://tinyurl.com/6n8qj5r
Screenshots:
Accessible Design Strategy:
Use an ePub3 Reader to render math content into accessible formats, enable students to take math notes and render them into LaTeX and MathML, and use speech recognition to command and control the ePub Reader.
Description:
On February 15, 2011, the first Public Draft of the EPUB 3 was released,[41] which significantly enhances support for math and science content in ebooks. The new specification provides the ability to create math in enhanced ebooks that can be copied into calculation apps, math-based search, and other applications, as well as greater accessibility of mathematics for those with special needs.
EPUB 3 uses the information-rich MathML encoding for mathematics notation, whereas earlier versions of the EPUB format treated equations primarily as images. MathML is already being used by other applications and publishers, and has been adopted as the format of choice for the accessibility community. The new EPUB specifications will be able to better leverage existing technologies such as MathType, MathPlayer, and InftyReader as well as other production tools for math and science content.
For more discussion about the potential impact of EPUB 3 for math and science publishing, join the Ebooks for Math and Science group at Linked-in[42].
Screenshots:
Accessible Design Strategy:
Create an accessible, mobile, “port-of-entry” to Khan Academy STEM video tutorials.
Description:
KhanDroid is a fully accessible Android application that enables its users to view Khan Academy's wonderful library of more than 2,200 micro lectures via video tutorials stored on YouTube. Topics covered include math, history, finance, physics, chemistry, biology, astronomy, and economics.
Khan Academy is a not-for-profit educational organization created in 2006, by Salman Khan, with the mission of "providing a high quality education to anyone, anywhere.” All of Khan Academy's resources are available to anyone. It doesn't matter if you are a student, teacher, home-schooler, principal, adult returning to the classroom after 20 years, or a friendly alien just trying to get a leg up in earthly biology. The Khan Academy's materials and resources are available to you completely at no cost to its users, as is the KhanDroid application.
Screen Shots:
Khan Academy: A Few Comments from Parents:
Hello, Sal- My 12 year old son..., has Autism and has had a terrible time with math! We have tried everything- viewed everything- BOUGHT everything... well, we stumbled across your video on decimals and it got through!!!! Then, we went to the dreaded fractions. Again, he GOT IT!!! We could not believe it! He was so excited! It is your soothing voice and calm manner, coupled with an easy- going explanation and examples! I cannot say thank you enough- you are a hero!!! I had all but given up on math with him.
I am home schooling 2 children, both with challenges- both who respond well to you. You are the magic math teacher!! You are so wonderful, I cannot say so enough! I emailed your video clips to everyone I know who are in similar situations to my own, and there are many of us! Thank you so much and God bless you....
I don’t know who you are but in my mind you are a savior. My children really struggle with math; there is an inherited learning disability in my family. They get it but only after seeing it done multiple times. Your videos will allow us to help our children get caught up with their peers. As a parent I have to say, Thank You Thank You Thank You.
Accessible Design Strategy:
Add a speech-based interface to a semantic search engine for STEM content.
Description:
IDEAL: Formula Finder Beta enables students to search for and discover math content through the use of an evolutionary semantic search engine for math and science, EqsQuest. EqsQuest makes scientific content more accessible. They do this by expanding searchable data spaces onto scientific notations, expressions, equations and formulas. See: http://eqsquest.com
Screenshots:
Accessible Design Strategy:
Create accessible “ports-of-entry” to web-based math resources
NASA’s Math Description Engine (MDE) was used to create MathTrax, a graphing tool for middle school and high school students to graph equations, physics simulations or plot data files. The graphs have descriptions and sound so you can hear and read about the graph. Blind and low vision users can access visual math data and graph or experiment with equations and datasets. MathTrax and the MDE SDK received a 2007 Tech Museum Award and named the 2006 NASA Software of the Year runner-up! MDE was then used to create the following, mobile-friendly, web-based resources:
MultiModal
Graph Technology:
http://sonify2.psych.gatech.edu/graph/
This resource was designed to enable students to enter an equation and see both a visual description and a graph of the equation. For example, entering “y = 2*x +5” yields the following:
Description:
Your input equation is y = 2*x +5. The graph of the equation is a line. It rises steeply from left to right with a slope of 2. The x-intercept is -2.5. The y-intercept is 5. The domain of the equation is {x such that -infinity < x < infinity}. The range of the equation is {y such that -infinity < y < infinity}.
Visual Graph:
Math Description Engine
http://206.180.156.58/~terry/mde.html
This resource is designed to enable students to enter an equation and see both a math and visual description of that equation. For example, entering “y-k = (x-h)^2/(4c)” yields the following:
Visual Description:
Your input equation is y -0.0 = (x -0.0)^2/(4*1.0). The graph of the equation is a parabola. It opens to the North. Focal length can be a measure of a parabola's width and we can compare this parabola to a reference parabola, y=x^2, with focal length 0.25. At 1 this parabola's focal length is about 4 times the focal length of the reference parabola so this parabola's opening is very wide compared to the reference parabola. What happens to the focal length and parabola width when you change the coefficient of x^2? Enter y=c*x^2, with c=1. Then change c to see what happens to the parabola.
Math Description:
Your input equation is y -0.0 = (x -0.0)^2/(4*1.0). The graph of the equation is a parabola. The vertex is located at the point (0, 0). The curve has an axis of symmetry which is the line given by 1*x = 0. Its axis of symmetry is oriented at an angle of 90 degrees from the positive x -axis. In other words, the curve opens to the North. The focus is located at the point (0, 1). The focal length is 1. The directrix is the line given by 1*y+1 = 0. The angle of inclination of the directrix is 0. The x-intercept is 0. The y-intercept is 0. The ascending region is {x such that 0 <= x < infinity}. The descending region is {x such that - infinity < x <= 0}. The equation is a conic section. The domain of the equation is {x such that -infinity < x < infinity}. The range of the equation is {y such that 0 <= y < infinity}.
Sales of smartphones and tablets are growing rapidly. Smartphone sales to end users reached 470 million units at the end of 2011. This represents a growth rate 66.7% over 2010 sales of 282 million units. Smartphone sales to end users are expected to exceed 1 billion units by 2015[43].
Google recently announced that mobile searches have grown by 400% since 2010, and many forecasters predict that by the year 2013 there will be 1.7 billion mobile internet users. That means there will effectively be more people using mobile phones than PCs for accessing the Web. If your website isn’t mobile-friendly, statistics show that 80% of visitors will abandon using it[44].
What follows is a list of resources designed to help ensure that your existing website is mobile-friendly.
GoMo is a Google-led initiative dedicated to helping
businesses “Go Mobile” by providing them with the tools and resources they need
to make their Websites more mobile-friendly. On the GoMo Website, businesses can
see how their sites look on a mobile device using the GoMoMeter tool and get
personalized recommendations for creating a more mobile-friendly experience. The
site also has information on current mobile trends and mobile site best
practices, as well as a list of developers ready to help companies build their
mobile sites.
http://www.howtogomo.com/en/#gomo-meter
This checker performs various tests on a Webpage to determine its level of mobile friendliness. The tests are defined in the mobileOK Basic Tests 1.0 specification. A Webpage is mobile OK when it passes all the tests. http://validator.w3.org/mobile/
Google Mobilizer is a simple Web tool that lets you input a
Web page address and then makes the page mobile-Web-friendly by trimming the
content down to its bare essentials. This is an excellent tool for seeing where
you can make performance optimizations on your site.
http://www.google.com/gwt/n
Google Mobilizer
Examples:
http://apps4android.org
The mobiReady testing tool evaluates mobile-readiness using industry best practices and standards. http://ready.mobi/launch.jsp?locale=en_EN
General
Mobile Web Best Practices 1.0 – best practices for mobile
Web design and development:
http://www.w3.org/TR/mobile-bp/
Web Content Accessibility Guidelines 2.0 – the definitive
set of guidelines for building accessible content from the W3C’s Web
Accessibility Initiative
http://www.w3.org/TR/WCAG/
Relationship between Mobile Web Best Practices and the Web
Content Accessibility Guidelines – published by the W3C Web Accessibility
Initiative this document highlights the cross over between the two sets of
guidelines based on the barriers of disabled users experience on the Web and
limitations of mobile
http://www.w3.org/TR/mwbp-wcag/
Barriers Common to Mobile Device Users and People with
Disabilities – useful background information as to who is affected and how
http://www.w3.org/WAI/mobile/experiences
Widget Accessibility Best Practices - written by Steve Lee
these look at building standards compliant cross platform widgets that
are accessible.
http://code.google.com/a/apache-extras.org/p/rave-in-context/wiki/WidgetAccessibilityBestPractices
Mobile Website Guidelines – published by the University of
Austin.
http://www.utexas.edu/Web/guidelines/mobile.html
Designing for accessibility - published by Android
developers and covers apps
http://developer.android.com/guide/practices/design/accessibility.html
Android accessibility - from the Google Eyes Free project
http://eyes-free.googlecode.com/svn/trunk/documentation/android_access/index.html
Android Ice Cream Sandwich (V4.0) Accessibility Information
http://www.apps4android.org/?p=2821
Best practices designing accessible applications -
published by the Blackberry Developer Centre
http://docs.blackberry.com/en/developers/deliverables/17965/Accessibility_825872_11.jsp
iOS (iPhone, iPad, iPod Touch)
Accessibility - iPhone – Vision:
http://www.apple.com/accessibility/iphone/vision.html
Accessibility - iPhone - Supported Braille Displays:
http://www.apple.com/accessibility/iphone/braille-display.html
Accessibility - iPhone, iPad, and iPod touch:
http://www.apple.com/accessibility/resources/iphone.html
Accessibility - iPod + iTunes - Vision - iPod touch:
http://www.apple.com/accessibility/itunes/ipodtouch.html
User experience checklist for touch:
http://sw.nokia.com/id/115f45ba-d765-4f86-8eeb-df396eb6e3bd/UX_Checklist_for_Touch_v1_0_en.pdf
User experience checklist for keypad:
http://sw.nokia.com/id/36d56f57-044d-4d4d-aece-c4a6396edf7f/UX_Checklist_for_Keypad_v1_0_en.pdf
Design guidelines for Windows Mobile – published by Microsoft and also covers usability, navigation, controls and text guidelines
Accessibility and Ergonomic Guidelines – for Windows Mobile published by Microsoft
Android Accessibility Eyes-Free Posts and Discussions
(Updated Continually):
http://www.apps4android.org/?p=2755
Android Carrier-Focused Forums (Updated Continually)
http://www.apps4android.org/?p=2485
Android Designing for Accessibility:
http://developer.android.com/guide/practices/design/accessibility.html
Android Platform Version Distribution:
http://www.apps4android.org/?p=3480
Android Smartphone Forums by Manufacturer by Model
(Constantly Updated)
http://www.apps4android.org/?p=3486
Apple Accessibility Programming Guide for iOS:
http://developer.apple.com/technologies/ios/accessibility.html
Blackberry Accessibility Development Guide:
http://docs.blackberry.com/en/developers/deliverables/11936/
Designing for Accessibility (Google):
http://eyes-free.googlecode.com/svn/trunk/documentation/android_access/developers.html
GARI: The Global Accessibility
Reporting Initiative, or GARI, gives you the most complete database of
accessible cell phones available. What’s the best part? It’s easy to use.
http://accesswireless.org/Find/Gari.aspx
Windows Accessibility Application Development for Windows
Mobile:
http://msdn.microsoft.com/en-us/library/aa922075.aspx
Wireless for All: one of the most complete Website designed to help people with disabilities, seniors and their families to find a cell phone and service! CTIA-The Wireless Association® and the wireless industry created AccessWireless.org to be your “first stop” to learn about the ever-changing world of cell phones and wireless services, and discover those that meet your specific needs http://accesswireless.org/Home.aspx
World Wide Web Consortium (“W3C”): Web Content
Accessibility and Mobile Web:
http://www.w3.org/WAI/mobile/
Steve Jacobs has been in the computer industry for 37 years. Steve is President of IDEAL Group, Inc. and CEO of Apps4Android, Inc., one of six IDEAL Group companies. IDEAL Group is a 2002 spin-off from IDEAL at NCR Corporation where Steve served as President until his retirement at the end of 2002 after 25 years of service.
Apps4Android, established in January, 2009 is the world’s largest developer of Android mobile accessibility applications with 26 applications and 4.4 million installations. Apps4Android's mobile applications are being used on over 850 different Android devices, made by 47 manufacturers, and distributed by 60 wireless service providers, in 136 countries.
Other IDEAL Group companies include:
Online Conferencing Systems
Group, Inc.
Established: January, 2003
Online Conferencing Systems Group offers fully-accessible, 508-compliant,
online conferencing and distance-learning services, systems and support. Every
month thousands of people from every corner of the world use IDEAL Conference
to meet, participate in, and deliver accessible webinars.
InftyReader Group, Inc.
Established: March, 2007
InftyReader, a sophisticated optical character recognition application, is
used by thousands of universities around the world to recognize, convert, and
enable the editing of math documents into accessible formats in support of
students with print disabilities. Converted formats include LaTeX, MathML,
Human Readable TeX, and Word XML.
Also see: Speech Recognition-Based,
Math Editor Development Project, and
You Tube Videos of InftyReader in
Action.
EasyCC, Inc.
Established: June, 2008
EasyCC is a telecommunications company that supports people with hearing
impairments, individuals with mobility disabilities and consumers with print
disabilities. From conferences and classrooms to the corporate world, EasyCC
cost-effectively delivers real-time text streaming services that are
accessible on any platform, including mobile devices. EasyCC’s infrastructure
provides the ability to generate captions using speech recognition technology.
Onymous
Heroes, Inc.
Acquired: July, 2010
Onymous Heroes develops Android
utilities, browsers, application installers, image animation applications and
much more. Onymous has
Easy
Access, Inc.
Established: October, 2011
Easy Access, a joint venture between Apps4Android, Inc. and Accessible Systems
India is focused on developing document conversion and reading applications
that address the access needs of individuals with print disabilities.
Previous to NCR’s spin-off from AT&T, Steve served as Chairman of AT&T Project Freedom. In 1992-1993 Steve’s group pioneered the use of interactive video technology for sign-language communications over telephone lines (dual ISDNs). This technology, now in the mainstream, is referred to as Video Relay Services (VRS). http://ideal-group.org/ivr/
Jacobs’ Appointments and Congressional Testimonies Include:
Federal Communications Commission’s Video Programming and
Emergency Access Advisory Committee (VPEAAC) [2010]
http://hraunfoss.fcc.gov/edocs_public/attachmatch/DA-10-2320A1.pdf
Expert Witness: House Committee on the Judiciary
Subcommittee on the Constitution, Civil Rights, and Civil Liberties hearing on
Achieving the Promise of the Americans with Disabilities Act in the Digital Age
– Current Issues, Challenges, and Opportunities [2010]
http://judiciary.house.gov/hearings/hear_100422_1.html and
http://judiciary.house.gov/hearings/pdf/Jacobs100422.pdf
Federal Communications Commission’s Consumer Advisory
Committee [2005-2007]
http://www.fcc.gov/cgb/cac/
Federal Communications Commission's Consumer/Disability
Telecommunications Advisory Committee which has since been renamed the FCC
Consumer Advisory Committee [2000-2002]
http://www.mdtap.org/tt/2000.05/announcements.html#Link9
Access Board's Electronic and Information Technology Access
Advisory Committee [1998-1999]
http://www.universaldesign.net/news/apr00.htm#us1
Access Board's Telecommunications Access Advisory Committee
[1997-1998]
http://trace.wisc.edu/docs/taac_intro/taac.htm
Expert Witness: House Committee on Science Subcommittee on
Technology hearing on Meeting the Needs of People with Disabilities through
Federal Technology Transfer [1997]
http://www.hq.nasa.gov/office/legaff/disabled.html
Publications:
Enhancing the Accessibility of Technology-Based Work
Environments with the Support of Employee Resource Groups (ERGs) [2010]
http://apps4android.org/ERG-ICT_Accessibility_Whitepaper.doc
The Corporate Social Innovation Model: Enabling Positive
Societal Change through the Distribution and Use of Accessible ICT Products and
Services [2010]
http://apps4android.org/Corporate_Social_Innovation_Whitepaper.doc
The Global Business Benefits of Accessible Information and
Communication Technology (ICT) Design [2010]
http://apps4android.org/Business_Case_Whitepaper.doc
Co-author: Department of Commerce's STAT-USA/Internet
Companion to International Business: Highlighting Accessibly-Designed
Information and Communications Technology [2007]
http://permanent.access.gpo.gov/lps111387/Companion_Final_TL.pdf
Co-author: "Over the Horizon: Potential Impact of Emerging
Trends in Information and Communication Technology on Disability Policy and
Practice [2006]
http://www.ncd.gov/publications/2006/Dec262006
Co-author: National Council on Disability report entitled,
"Design for Inclusion: Creating a New Marketplace" [2004]
http://www.ncd.gov/publications/2004/10282004
http://www.ncd.gov/publications/2004/Oct282004
Author: "Design for Inclusion: Industry White Paper" [2004]
http://www.ncd.gov/publications/2004/Oct2004
Co-author: National Task Force on Technology and Disability report entitled,
"Within Our Reach" [2004]
http://ntftd.com/index.htm
Co-author: the U.S. Access Board's Electronic and
Information Technology Access Advisory Committee Report that was used to develop
the Access Board’s Electronic and Information Technology Accessibility Standards
[2000]
http://www.access-board.gov/sec508/commrept/eitaacrpt.htm
Co-author: the Telecommunications Access Advisory Committee
Final Report that was used, by the Access Board, to develop their
Telecommunications Act Accessibility Guidelines [1998]
http://www.access-board.gov/telecomm/commrept/taacrpt.htm
[1] MeTRC: Mathematics eText Research Center http://cate.uoregon.edu/index.php/metrc
[2] The National Center for Supported EText (NCSeT). University of Oregon. Web. 19 Mar. 2012. http://ncset.uoregon.edu/index.php/supported-etext-mainmenu-88/ncset-typology-mainmenu-89
[3] What Is a Print Disability? Maine-AIM. Web. 19 Mar. 2012. http://aim.mainecite.org/print_disability
[4] Checklist for Learning Disabilities. Milestones. Web. 20 Mar. 2012. http://tinyurl.com/76rm5sj
[5] Ibid.
[6] Signs of Learning Disabilities. NCPAD Blog. Web. 20 Mar. 2012. http://blog.ncpad.org/2011/02/04/signs-of-learning-disabilities/
[7] IDEAL Group, Inc. http://ideal-group.org
[8] Apps4Android, Inc. http://apps4android.org
[9] Jacobs, Steve. "List of Apps4Android's Applications." List of Apps4Android's Applications. Android Market, 16 Mar. 2012. Web. 25 Mar. 2012. http://tinyurl.com/76d3no6
[10] Jacobs, Steve. "Apps4Android Application Downloads, Installations, and Cost (Economies-of-Scale) Metrics." Apps4Android. Apps4Android, 16 Mar. 2012. Web. 25 Mar. 2012. http://apps4android.org/eos/Apps4Android_031612.htm
[11] Jacobs, Steve. "Apps4Android Applications Are Being Used on Over 850 Different Android Devices." Apps4Android. Apps4Android, 13 Mar. 2012. Web. 25 Mar. 2012. http://www.apps4android.org/?p=3034
[12] Jacobs, Steve. "Apps4Android Applications Being Used on Devices Made by 47 Manufacturers." Apps4Android. Apps4Android, 16 Mar. 2012. Web. 25 Mar. 2012. http://www.apps4android.org/?p=1051
[13] Jacobs, Steve. "Apps4Android Applications Being Used by Subscribers of 60 Wireless Service Providers." Apps4Android. Apps4Android, 16 Mar. 2012. Web. 25 Mar. 2012. http://www.apps4android.org/?p=1045
[14] Jacobs, Steve. "Apps4Android Applications Being Used in 136 Countries." Apps4Android Applications Being Used in 136 Countries. Apps4Android, 16 Mar. 2012. Web. 25 Mar. 2012. http://www.apps4android.org/?p=1068
[15] Jacobs, Steve. "Onymous Heroes Application Downloads and Installations." Onymous Heroes Application Downloads and Installations. Onymous Heroes, Inc., 16 Mar. 2012. Web. 25 Mar. 2012. http://apps4android.org/eos/onymous_heroes_031612.htm
[16] Jacobs, Steve. "Eyes-Free Project Application Downloads, Installations, and Cost (Economies-of-Scale) Metrics." Eyes-Free Project Application Downloads, Installations, and Cost (Economies-of-Scale) Metrics. Pps4Android, Inc., 16 Mar. 2012. Web. 25 Mar. 2012. http://apps4android.org/eos/eos-Eyes-Free_031612.htm
[17] Norman, Naomi. "Mobile Learning for the NHS: Research Report." Mobile Learning for NHS. Epic, 12 Apr. 2011. Web. 20 Mar. 2012. http://tinyurl.com/7owtmma
[18] Lenhart, Amanda. "MARCH 19, 2012 Teens, Smartphones & Texting." Pew Research Center. Pew Research Center, 19 Mar. 2012. Web. 25 Mar. 2012. http://pewinternet.org/~/media//Files/Reports/2012/PIP_Teens_Smartphones_and_Texting.pdf
[19] Davidson, Charles M., and Michael J. Santorelli. "The Impact of Broadband on Education." The Advanced Communications Law & Policy Institute. New York Law School, 10 Dec. 2010. Web. 25 Mar. 2012. http://tinyurl.com/7h6yqe3
[20] Arizona Technology in Education: http://www.aztea.org/urban-insect-hunters
[21] "STEM Summit 2010: Early Childhood Through Higher Education." National Academy of Engineering. National Academy of Engineering, 18 Mar. 2010. Web. 25 Mar. 2012. http://www.stemlabreport.org/wp-content/uploads/2010/10/STEM-summit-2010.pdf
[22] "SMART Table Helps Children Develop 'math Talk'" Virginia Tech. 22 Nov. 2012. Web. 25 Mar. 2012. http://www.vt.edu/spotlight/innovation/2010-11-22-smart-table/smart-table.html
[23] "Engaging Young Children’s Mathematical Thinking by Mathematizing the World." Head Start Center for Inclusion. University of Washington. Web. 26 Mar. 2012. http://depts.washington.edu/hscenter/embedded-math
[24] "STEM Summit 2010: Early Childhood Through Higher Education." National Academy of Engineering. National Academy of Engineering, 18 Mar. 2010. Web. 25 Mar. 2012. http://www.stemlabreport.org/wp-content/uploads/2010/10/STEM-summit-2010.pdf
[25] U.S. Department of Education, National Center for Education Statistics, 2011 National Assessment of Educational Progress (NAEP). Available online at http://nces.ed.gov/nationsreportcard.
[26] Ibid.
[27] National Center for Education Statistics (2011). The Nation’s Report Card: Mathematics 2011(NCES 2012–458). Institute of Education Sciences, U.S. Department of Education, Washington, D.C. http://nces.ed.gov/nationsreportcard/pdf/main2011/2012458.pdf
[28] Ibid.
[33] "Introduction to AT." Http://atto.buffalo.edu. School of Public Health and Health Professions (PHHP) University at Buffalo. Web. 25 Mar. 2012. http://atto.buffalo.edu/registered/ATBasics/Foundation/intro/introATidea.php
[34] Karnjanaprakorn, Michael. 2010. Corporate Social Innovation (Not Responsibility). N.p.: All Day Buffet. http://www.alldaybuffet.org/2009/10/13/corporate-social-innovation-not-responsibility/
[35] An SDK is typically a set of development tools that allows for the creation of applications for a certain software package, software framework, hardware platform, computer system, operating system, or similar platform.
[36] Technical documentation is documentation that describes handling, functionality and architecture of a technical product or a product under development or use and is critical to the success of any developer.
[37] Developers can share and distribute code and accessible tutorials in order to aid other developers in creating accessible tools.
[38] Developer forums are online discussion sites. From a developer’s standpoint, forums are Web applications that support developers communicating with each other to discuss common topics and resolve technical issues.
[39] DDPs are programs that provide developers with the hardware device(s) they need to develop applications for that hardware device(s). The device(s) are often offered at a discount.
[40]
Fuse
Interactive
http://fuseinteractive.ca/blog/business-case-responsive-Web-design
[43] "Tablet Market And Smartphones Market: Global Database & Forecast (2010 - 2015)." Http://www.transparencymarketresearch.com. Transparency Market Research. Web. 26 Mar. 2012. http://www.transparencymarketresearch.com/tablet-and-smartphones-market.html
[44] Why Your Website Should Be Mobile Friendly. Pinnacle Blog, 23 Mar. 2012. Web. 26 Mar. 2012. http://www.pinnacle-m
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